Not exactly. Lighting has 2 terms. Diffuse, and specular. The highlight is called spacular and its the reflection of the light source itself. This doesn't actually illuminate the scene. In Unreal, this can be made to be a long shape such as capsule. Then there is diffuse lighting, which is the actual light emitted from the…
First time post for me. I need some help. I'm doing this thatched cottage scene with a few props and I can't shake this lighting issue I've been having on my thatch roof texture. This is what it looks like through 3ds max viewport: This is what it looks like rendered with only default viewport lights, no exposure control,…
https://www.artstation.com/artwork/PkXP4 This is a relatively quickly made small scene (didn't spend much time on props at all) that I ended up really enjoying, I was looking at a lot of reference of modern/abstract art installations and galleries, and I wanted to see if I could make simple architecture & props then…
ARMATURE STUDIO in Austin, TX is seeking a Contract Environment Lighting Artist. This artist will work closely with the project’s Art Lead and Game Designer to implement the lighting and overall look of the environments, creating polished, atmospheric visuals for Armature’s latest project. The person in this role will…
Hello! Glad to say that this is officially my first post on this forum! So i was creating this scene in UE4, but whenever i add a different material the lighting doesn't really work like it's supposed to. On the first image you can see the lighting baked just like i want it to be. (It's only a directional light…
The objective of this project is to seriously improve my photorealistic skills. As of now i've only touched the modeling and texturing part, meaning that all that comes with post-production is yet to be seen (but if you have any suggestion it would be greatly appreciated.) Needless to say the scene should ideally reach a…
Hey Zac! You can actually bake shadows down on movers, but it would produce awful results on your windmill. The shadows would spin around on your mesh and look silly. Here's some check boxes to take a look at when you are dealing with dynamic objects: Use precomputed shadows: off This'll bake lights onto your object.…
LIGHTING ARTIST AAA-CONSOLE GAME Contract Length: 6 months to start, up to 3 years Current Team:
5 of us, including the Lead Work Environment:
They will be working most closely with a “pod” of Level Designers and Meshers
(World Builders) to collaborate on the look for the levels they will be
responsible for Focus: This is…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hello there, I'm making a fan creature project for the game Valheim, and I was wondering if you can create a constant light falloff in Marmoset? So you can see the "value steps" of the light falloff, or turning off the linear falloff. I know this is a weird question, but I thought maybe someone here knows the answer : ) I…