TLDR: Any way in Maya (or, if not, Max) to have some kind of volumes modifying mesh components, so that I could replace the mesh later if needed with another very similar one, yet have these volume changes instantly applied? --- Full story: The status quo: The general workflow is that the client sends his highpolies with…
I think you should consider trying to categorize your portfolio a bit better. Consider placing all characters next to each other, same for all weapons instead of the (chronological?) jumble you currently have. I think this would make your portfolio appear a lot more organized and orderly. On that note you need to more…
[img]Http://www.curtad.com/poly/drood3.jpg[/img] I normally just leave my busts in waywo but felt I went a bit further with this one. Everything done in mudbox starting from the base head. The new create uv feature is nice, which allowed me to bake off a clean ao map to help give the texture more punch. The default…
The very interesting part is that games like Doom, Dark Forces and Duke Nukem (all good representative of the non-linear fps genre) were all designed as 2D blueprints, seen from top down. This is how their engine worked, how their editor worked, and in great part how the games played too. If you bring up the Doom map while…
I'm trying to import a car (made in Max) to Maya but I always end up with a triangulated mesh. I've tried -FBX with triangulation unchecked - still triangulated. -3ds -obj I hear some people say it can't be done. Can it be done? Is there a format that can do it?
Hello, Ive been trying to bake out an nCloth simulation from maya to get it into a game engine (Unity, The realtime cloth isnt really any good). . I have a few options that I've been working with and I cant get any of them to work right. 1) nCache. I have a plugin in unity that will allow me to play nCache animations. This…
Hello I've done a bit of research and found out cat (character animation toolkit in 3ds max) rigs are capable of squash and stretch or at least they were, all the articles and tutorials (most broken) are from 2009/13ish and when turning on "manipulation causes stretching" as shown in tutorials, nothing happens the rig wont…
I want to state that I am only sharing to help others who might not have an option such as this, after posting I was made aware of a few methods though I feel this one is a proper option to the never change a nib again possibility, cause I feel I will never have to change it. Figured something out and since I never even…
The Wiki gives the link to http://www.squirrelyjones.com/public/feathers.pdf which is gone and not in the WayBack machine. WE do have his fur tut at http://wiki.polycount.com/w/images/8/80/Squirrelyjones_fur.pdf