Hey guyse, I'm currently texturing this vehicle model I built. Some of you may recognize it. Here is the normal mapped version w/ diffuse only: Understandably it looks pretty bland, as I purposefully left the metal/paint fairly deconstrasted, wanting to bring out all the dynamic detail in the spec map. Well, here it is…
You got me banned from the internets :( Heh, nah I'm sure it's no biggy I think you have to go to another page and hit submit to confirm that stuff. I think it'd be a good idea to do a low-poly just for practice or fun, especially if you've never done it before. I guess it just depends on whether or not you're interested…
One thing you could do, is depending on what style/level of characters you have in your current portfolio, you could apply for positions in companies that do not need the kind of requirements that say naughty dog requires of their character artists. As in if you were applying for a company that does children's animations,…
Just thought I would post this for crits before I call it done. Its a Joker bust I have been working on during lunch for a while now. It started as a speed sculpt from a sphere in zbrush, but I liked it enough to take it this far. I'm going for a stylized look like the Batman Arkham Asylum concept shown here, but also…
Bit rot is a constant problem. Before the Polycount Forum started hosting images, people used all kinds of hosts, and many of those are now dead. But since we started hosting images, those that people uploaded here are all still "live". I don't remember when we made this change though. There's a separate problem with http:…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
A few more banners added, just for fun! * https://polycount.com/discussion/232731/sketchbook-zetheros/p1 * https://polycount.com/discussion/237567/shuttle-altair * https://polycount.com/discussion/237880/elden-ring-inspired-marika-s-cathedral-of-gold :p
Hey everyone, it's been a while since I posted anywhere, but recently I got the okay to show some of the work I did for Dust 514 off and on over the course of the project as a freelancer. It was a lot of fun to work on these, and also provided me with many challenges artistically and technically that were great for me to…
@Ying - Thank you so much!! :) @Kgizzi - Thank you! As far as breakdowns/tutorials for that effect, I do not :/ Perhaps sometime in the future! Hopefully I can explain it effectively enough right now (it is a pretty easy effect). It is something I do in Photoshop after I render. So I just Google search things like "dust"…
I have been trying to create a realistic metal with rust, I think i have been looking at it for too long now... I just can't seem to get the rust to look right, does anyone have some ideas as to why it's not looking right?