I have tried to use ZBrush to make a high poly version for the Normals map, however I had this error: These faces only disappear at certain angles. I have already checked the normals in my model in 3ds Max, and they seem fine. Any help?
Hello all, this is my second attempt at creating a rock face in Zbrush. My first attempt was horrible. Please let me know what I've done right and wrong, I want to get this right. I'm looking to eventually put some Zbrush work in my portfolio. I appreciate the help. Thanks!
Everytime I try it looks like a horrible mess, I have 0 idea how to bake a normal for a face. Any help would be appreciated, I have Maya, and Xnormal atm.
Hey, folks Here I'm working on a screaming face expression Still in the beginning and now I'm working on the neck What do you think? Please, give me your feedback Peace
Hi can someone please tell me if it is possible to have a model that is always facing the camera, but only rotates on the y axis, I don't want the polygon to lay down flat when I look at it from a top view.
Hey guys, I'm new here and I've been working on my first ever model of a 3D face in 3DS Max. I was just wondering if you guys have got any tips/pointers to give me some help making it look better? I tried to go for a cloudy with a chance of meatballs kinda style but it ended up being more realistic and creepy.. I'll…
hey guys, this is the first time i'm doing something constructive in ZBrush. Right now i've focused on the mouth/nose/eyes part of the face. The model requires much more detailing. C'n'C/Hints/Suggestions appreciated.
does anyone know how to from python or mel get the cameras facing as a vector, i need to get it as one instead of just xyz rotational values since i need to do a dot product of it and a other vector.