Hey everyone! Few months ago i graduated from game design school and with that graduation came a vertical slice 30 minute demo game of mine to use as my portfolio piece. Ive never had any sort of official 3D training, hell ive never touched any sort of digital art programs or even photo shop until about a year ago. And i…
Hello everyone, I've been lurking polycount for a while now and I've been meaning to make this thread, because I'm a concept artist, but I don't know how to improve my work. Digital painting is my focus, but when I shoot for realism, my colors always end up feeling bland and I take a really long time to do anything…
I just got myself a trial of the latest Substance Painter and was excited to try it out. Immediately I'm assaulted by this annoying bug and this is really killing the mood for me. The following steps outline how I got this bug. I use a Nvidia GTX 660M graphics card. 1. Maximize the window. 2. Click on Reset UI BAM, the top…
https://vimeo.com/311614198 This is my very first post on this site so I'm really hoping this will be a great place to get some helpful critiques on my work. So I'm begging you all to not hold back on me but also be helpful with your critiques. Anyways, Just finished this game animation of a character throwing a powerful…
Hey guys! So I'm working on trying to refine my portfolio. And looking back at this environment I made a few months ago, I noticed some things that could be improved upon. I've changed things up and was hoping to get some feedback/critique to push this piece even further! this is what it looked before: Find more images of…
Hey there. I'm an amateur artist of minor talent looking for advice and instruction on how to improve my 3D skills (primarily in XSI Modtool, though I also have GMax installed). I'd love to get some advice from you fine folks in Polycount, but given the average quality of submissions to the Pimping and Previews subforum…
http://steamcommunity.com/sharedfiles/filedetails/?id=663145016 You play as a survivor of the end of the world , creating your own story, controlling a faction of people you choose how you live in the new world and what the rules are. Build up your economy and upgrade your base to draw in more survivors to your community,…
I have tested 3DSMax 2014 with a Nvidia GTX 560ti, and it performed a lot better than previous versions in Directx 11 (Shaded + highlights). 5-20 Million polygon scenes. For lower polygon counts 3DSMAX 2011 with a Nvidia GTX 9800 still seems faster in shaded + highlight mode. Can someone test the 3DSMax viewport…