Hello I'm interested in freelance or contract work. I'm located in the USA, Phoenix, Arizona. My portfolio. https://www.artstation.com/splicer/albums/628482 I would love to hear from you, please email me here milen.contact@gmail.com
http://news.bbc.co.uk/1/hi/technology/6248780.stm WiiWare? haha. Anyhow will anyone be doing this / creating some projects? Looks pretty interesting and is a very different kettle of fish to XNA for the 360. Different toolset, etc.
Hello everyone, first thread here for me! I'd like to share this model I've made while following Katon Callaway's CGSociety course High-End Fantasy Game Art Creation. It's been a great learning experience for me, since I'd never really used ZBrush properly before. This is the Behance link for the project:…
A guy that builds lightsabers as "functional weapons" and claims to be a jedi knight. It wonder how serious these guys are http://video.google.com/videoplay?docid=6241582389820230483&q=kenjitsu
[ QUOTE ] "This movie contains some of the nicest frags from Quake 3 Arena." JoKa, GQ1 Featuring 68 players. 13 months of work, over 1500 demos, more then 1 TB of HD space used. Hundreds of hours of editing. Enjoy. [/ QUOTE ] http://www.own-age.com/vids/video.aspx?id=6212
I want to learn how to optimize my models. I've always just looked at other good models and grabbed techniques by just looking at other peoples models. But I think I need to ask direct help, so here is my gun that I want to optimize. Right now I'm sitting at about 3100 poly's, and 6200 tris. And the wire-frames:
Well that businessmodel obviously exists, and its pretty simple. scale your operation so much that you make that cash. if your cut is 40% you need to make 125000 a month. A day costs 100$ with your business then you 62.5 artists working for you, probably some more counting in taxes and such. It's not impossible, it takes…
You can't really judge the light intensity by whether or not it looks correct in the viewport until you expose for it. It being white is expected because you're using a much wider range of intensities that need to be accounted for. You can increase max exposure value to something really high like 10,000 or just enabled…