Hello , I have a problem right now with the FFD modifier in 3dsmax .... I have a scene with different objects and I was always able to modify all of them together , selecting them all , applying a ffd and then move the control points ... after I installed win 10 I had to reinstall programs and all , so today when I go work…
Hey guys, I've recently switched my workstation to a different desktop and i've just finished installing all my programs and plugins. There's one thing that i can't wrap my head around though and that's hotkeys inside 3dsmax. I've always had a hotkey for inside the UV editor so that when i press 's' when i have an edge…
First time i'm using the projection modifier to create a normal map and I seem to have some weird issues... I've created a lamp, started with the low poly version and basically duplicated it and changed it into a high poly model / added details in 3DSMAX. After that, I simply placed them on the 0,0,0 xyz location and added…
Hey everyone, I was wondering if anyone had some shortcuts on skinning and rigging in 3dsmax. By far for me, this is the most tedious task before I animate something. I'm use to rigging with CAT and rarely biped or bones. All are equally and ridiculously challenging. Till this day I've must of rigged over twenty models and…
Hey guys, There was a feature I always wanted in 3dsmax but never actually found anything acceptable as a substitute for and that is an actions history window. I really like to see what actions I am doing to prevent accidentally moving and doing collapses and welds as I try to work fast. I know you can open the maxscript…
So, I've done some rigging in Maya and I remember having the ability to zero the position of a bone (or delete it's history, can't remember exactly). So you could move it and then "click" and reset it to it's original position. I am wondering if there is a similar function when using bones to rig things in 3DsMax? ALSO…
Ive created a model in 3Dsmax 9 and am importing it into UDK (the new one) there is no real problem until i apply the normal map ive created and then i see some bad shading going on where ive flipped my UVW's in max. here is a picture of the effect; here is a sample of my UVW's showing that ive flipped half of them and…
Hi tech talk, I have been animating in 3DSMax lately with Bipoed, and there's something that really frustrates me right now: I have a bunch of keys set on my spine1 and spine2 bones. When I want to remove a key from spine2 that sit at the same time as a key on spine1 it removes keys for all the bone chain. It does that…
No, I have too much invested in 3dsmax, with too many hotkeys, workflows and scripts. Modo does not really have an advantage, certainly not in viewport performance. Only Meshfusion is a feature I would like in 3dsmax.
Hello all, Considering to get used laptop, and wondering if it is suitable to use maya (8.0-8.5), and 3dsMax (9.0). Specs are... -Thinkpad T43 -Pentium M 2Ghz -1Gb Ram -80Gb HDD (5400rpm) -ATI Radeon x300 Particularly I am worrying about video card part as I've never used ATI line before... Thinking of doing light modeling…