Hi @GavinUnit, My approach to this would be making a swoopy brush stroke generator in a separate graph, and then use copies of it with different random seeds it as an input in a fx-map or a tile generator to splatter it around. There's also this really cool tool on share that might be…
That is what is happening to me. For example, on MM file(thanks!) when I export still images sky rotation change from 140 to 239/240, more or less. Same that happened to me at my file. I'm just using default settings, with 2.03. Thanks again.
the USA is in debt by $8.2 trillion. The new limit is 9 trillion dollars, and is currently rising to this limit at 75 million dollars per hour. Japan is the USA's biggest creditor, at $668 billion. China, the second-biggest, at $263 billion. I think CDs are called ISAs in England.
I would second the Stalker series and Metro 2033 (+ Last Light), Dishonoured, Thief 4, TF2, Last of us, Witcher 3. All good choices. Can't think of any more not already mentioned except for maybe Doom 3 (purely for its place in game art history?)
http://store.steampowered.com/app/43110/ Metro 2033 for a third of the price of a McDonalds meal. I finally picked it up now. And anyone else who didn't own it before, I think you don't have much excuse anymore :P So cheap! Gonna dive into it in a few days.
comin along nicely! i think shes vry cute. As for the skin, the shadow choices seem odd to me. I cant put my finger on it, but its taking the "life" feel of the skin away. Here is a book that might interest you, and be helpful. http://www.fwbookstore.com/product/294/253
I'm looking for render (or it is a concept art) of mechanical arm from trailer of Starcraft 2, it's visible in about 2.33 s in the movie: [ame] http://www.youtube.com/watch?v=r7d5XheWiBk&feature=fvst[/ame] Does anybody knowe where I can find it? I remember that I saw that picture. Thanks a lot.
Hey everyone, I recently finished this prop and wanted to share it with the community. Feedback would be very appreciated. ~23k tris, 1 x 2k texture set for everything. This is my first time posting on this site. I have many more pictures, but I'm not sure how many I'm allowed/supposed to post here.
Hi, everyone. I have a problem with displacement map generated in ZBrush. I've searched on this forum and others, but I still haven't found a solution how to fix it. The displacement map has seams. What am I doing wrong? Here're my settings: - 3ds max 2012 + v-ray 2.3 - displacement map: 4K (tiff)
2,3 and 5 have such great drama to them. I'm so in love with 5 though, if you just messed around with the light/dark values of the clothes more and reduced the armor on the legs(distracts heavily and unbalanced her top half) I think it'd really stand out.