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Gramophone (Nightmare) Environment Prop

MrJar0
polycounter lvl 2
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MrJar0 polycounter lvl 2
Hey everyone,
I recently finished this prop and wanted to share it with the community. Feedback would be very appreciated.
~23k tris, 1 x 2k texture set for everything.




This is my first time posting on this site. I have many more pictures, but I'm not sure how many I'm allowed/supposed to post here.

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  • MrJar0
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    MrJar0 polycounter lvl 2
    I've uploaded the remaining pictures on https://www.artstation.com/artwork/oOO5Bq
    Feedback is always welcome.

    If someone knows, I would love to know if the amount of texture sets and my tri count are enough or too much, or if maybe even too small?
    The aim was to create a prop for a current gen realistic environment. The camera view would never come closer than in the shown pictures.
    Target engine would be UE4 and target hardware would be high end pcs.

    I understand that there are way too many factors that need to be determined to answer that question perfectly, but at least a rough estimate would be very appreciated.
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