Anybody have an idea if Loop mode or Ring mode selection is possible in the Unwrap UVW modifier? Similar to the "PolyTools" "RingModeToggle" and "PolyTools" "LoopModeToggle"
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Hii! I started trying to make a game on my own, but I'm really not good at 3D (I was used to doing simple things for The Sims 4, and that requires more skill than that). I will program and write the game, and you would do the art, but of course you could and should give your opinion on the direction of the story since we…
Yes, jth852 is right. If you use the guides you will never get the loops the way you want unfortunately. They only slightly influence the flow, but definitely don't help with avoiding spiral loops. I have tried using the guides extensively with poor results. Glad you guys found this helpful!
Hi all, I'm wondering if someone on here can help me work out some constraint loops for a model I'm currently working on. I've been having issues with corners of a certain are bulging out when put into Turbosmooth, the model is planned to be the high poly which I'll be using to bake normal maps from which means this…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
I was pointed in this direction by my teacher earlier today. It's a nifty little script that you guys might like if you don't already know of it. Instead of adding your support edges with Connect and Swift Loop you can just run this script in your modifier stack and it's completely nondestructive! Not sure if you're…
We are looking for an artist who can make Animated Maps in Unity. Put together assets, edit them if needed and use special effects etc. Output should be like this: https://www.instagram.com/dynamicdungeons_official/ Thank you! DM me on Discord @metavoros