As an experienced FX Technical Artist at Oculus, youll be at the forefront of prototyping, producing and shipping virtual reality experiences. As a key member of the content team, you will help solve unique and interesting technical problems while partnering with the art and design teams to explore and implement…
hi there! i managed to get my first title into google play today! whehee, eventhough i work in the industry for a few years now, this was my first self produced game. i started the thing around mid january to proof my coding skills, i used unity3d with boo for the whole project (i should have used c#, but i was much more…
This is a full-time Los Angeles based position Happy Mushroom is looking for a Junior Technical Artist to work on a cutting-edge Film and TV production pipeline inside of Unreal Engine. We are looking for a highly motivated individual with experience using Maya and Unreal Engine 4. VR experience is a plus! Who we are:…
Hello Guys, I am currently working on my Bachelor Thesis for which I am developing a textureless workflow with Unity and MayaLT. I wanted to push as much Vertex information into the modell as possible. As Unity supports only one Vertex Color Channel, I am running into problems. This single Vertex Color Channel is color and…
e:^^ don't learn both, that's really shitty advice. If you spend 6 months learning 3ds Max or Maya, you're going to progress a lot farther in that piece of software than if you spend 3 months on each trying to learn them in tandem. Learn one piece of software really well, and you can transition later much easier. Trying to…
Hi, guys. I made a tool for quick rename and transfer your meshes to Marmoset Toolbag(3.08) the older version doesn't have python support for quick load FBX in the baking group. https://gumroad.com/products/EUKea I did this basically because I tired of popup export windows and choosing a path to export FBX and then choose…
Hello all, I thought I would share my new portfolio website along with the new content I have put on it. I finally have a blog section that contains a run through of tutorials and tools I have and will be developing! There is some interesting stuff on there concerning Maya pipeline setups, how SVN externals can be useful…
[video=vimeo;56144113]https://vimeo.com/56144113[/video] In this showreel I showcase my skills in Python and PyQt4 using 3 tools out of which 1.Pose It: Pose Manager for Autodesk Maya can run as docked or as floating window made can display thumbnail of stored poses. 2. Mini Me: Maya Project manager that lets the maya…