Game, company and everything else aside here´s a dungeon i puzzled together with pre-existing assets (and the help of a gamedesigner of course). So none of that is mine. Pretty much just the look and feeling. ;) Anyway. I was browsing the net and heard about some new dungeon being released for the game in the upcoming…
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Hello. There is something in Max that bothered me for... years. I never select object or verts/edges etc. in move/rotate/scale mode. I ALWAYS do it in the selection mode (hotkey: q) to make sure I cannot change anything but selecting the clicked object. So I got used to pressing q like aaaall the time. Works fine but I…
It can easily be done as a script (or at least synchronizing the vert positions can be). The problem is processing the data quickly. Maxscript is not a fast language, and iterating over and matching the positions of thousands / tens of thousands of vertices could take a long time. Anyhow, here's a simple/unoptimized script…
I had some lights , a few spot lights and a dominant directional, as well as a few meshes that had emmisive enabled. I was getting some issues so I decided to delete all my lights and turn of the emmisive meshes and start over. When Irebuild my scene with no lights in it, its all dark or almost black when in lit mode. If I…
No lowpoly yet, but more polish. Replaced the internals with synthetic digestive organs protected by a removable internal panel. Added rivets and hooks. This is a great example of how functionality drives aesthetics. Everything is designed with intention and not because it "just looks cool", and the art is better served…
So let me get this straight-- On trigger3 touched you: -Freeze player input -Unhide a replacement skeletal mesh for the player and a "fox" mesh -play the cinematic on completion of the cinematic you: -REhide the skeletal meshes -reneable input -teleport player Well, one thing that I'd do for better logic flow is order the…