Thank you both for the excellent feedback. I agree wholeheartedly with everything stated. To touch on a few of the excellent points made the scene was rushed and sadly with no good reason. To be perfectly honest it's a semester long project that I just was so excited to get to that I just went ahead and crunched it out and…
I honestly hope I did not make you feel this way and if I do I apologize. Polycount is a great place, and I directly attribute my growth as an artist to the people on this board. I will say though, that the reason I stayed here was because the critiques I received on this board were harsh reviews that made me reconsider my…
Vermeulen: don't go there, let's just not mention the fragile here. The opinions are very divided on it, and i personally am pretty much dead center in the field of "liking the fragile" For some reason that makes people claim that you're "not a real nin fan", or that you cant possibly like the older work then, but i love…
Hey! So yeah. I did a small sketch on what I kinda want. I'm not sure on the head piece. I'm gonna sculpt this dude and see where it goes. Parts are kinda there, needs more layers of stuff. Some torn fabric here and there. Still figuring this one out. About the headtail, I imagine this dude left behind on aiur after the…
GIMP is really doing my head in... I figure the are some clued up individuals here who have a taste for pixel mashing? All I'm after is some recommendations for simple, efficient 2d painting apps (prefer free/OS :nerd:) I'm thinking a modern deluxe paint? :D My google searches have turned up some dead ends and a strange…
As posted previously I am learning head modeling (not sculpting yet) and try to keep my polycount budget very low (<1K) to test my own understanding of topology. One issue I battling with is how to maintain proper silhouette, as it's lowpoly, I have the urge to add more edge loops to smooth things out. And I read this line…
Hey all! So I've run into a dead-end and my google skills failed me. I'm modelling this male head on Zbrush and max, and at some point I ran in a small problem. When I try to import my lowpoly mesh with a new UV layout to Zbrush I get a weird bug where some of the polygons are missing, such as the image below: Does anyone…