hey guys. was wondering if anyone knows how to get out the jaggies in zbrush 3 renders. i've turned up all the settings and used best render but still get bad edges. am i missing something?
Hi guys I had finished part of my project "Tank IS-3". This project I create using PBR (albedo+metalness+gloss+and normal) at first time I started with a machine gun DShK ( https://sketchfab.com/models/a67d7b7ba4a8446f886f17790c07a020 ), but after I finished it I saw some "lowpoly" places, and I will correct it later then…
Hey Peeps. I think its been about 6 years since I have posted on Polycount. Been busy concepting away here at Epic. Anyhoo, with the release of Gears 3 I thought I would post up a sampling of some stuff I did for game. Also added some stuff by my buddy Shane Pierce, the enviro concept guy here. To see other Gears 3 stuff…
Here is a clip from Spidey 3. Yeah it's a spoiler so if you don't want to ruin the movie then don't watch it. Here it is. http://www.youtube.com/watch?v=MXq8f2NGhwo
I'm having some trouble getting UE4 to display this specific area of my model correctly. It was baked in Toolbag 3 using MikkTSpace with a triangulated mesh. As you can see, the results display correctly in Toolbag 3, however there are a few rogue triangles visible in UE4. Any suggestions?
Hey all! This is what i made from our 3 week Environment assignment we got i school. The course was focused on using and learning Zbrush. I made a sort of "log in screen" scene, with a cartoonish, hand painted and sort of Darksiders 2 inspired look (or well, that was my goal anyway) xP So this is what i came up with:…
Recently had the pleasure of contributing to Borderlands 3. I was tasked with making guns that could match the stylized look of Borderlands and overlap cleanly in many different ways, per the game's procgen system. I used Maya with HardMesh to model using smooth booleans on top of subd, 3DsMax to organize master scenes,…
An Environment I've been working on for a few months. First time using Zbrush to create textures and first real project working in Cryengine 3. All assets are my own. Would love to get some feedback from you guys.
Started off modeling a toilet to see what I could do with marmoset 3 and ended up modeling a whole room here are some renders that came from that. :smile:
Hi i'm new here, and i can't find the "rorshach" Quake 3 wireframes.. Can anybody PLEEAAASE send it to me, or upload it ? Thnx in advance, Greetz, Marcel Portma