ok so i got it down to 1813, your original was 2949. basically what i did was get rid of your built in windows. i recreated a single poly behind them. and just had them push through as a floater. i also redid the top of the tower itself, the bars are thin enough they can be done with an alpha when you texture it. same with…
I am by no means a character artist, but I have had experience making a few characters and having to rig n skin them.....and what I found is that generally a few tris here and there are OK, as long you dont have them in areas where you'll have deformation such as joints or areas on the front of the face. If you must have…
Lookin' good Nate, my favorite bit's the small stonework furthest in the distance, you should try to bring more of that to the rest of the scene. The tree leaves look a little oversaturated, and i'm not sure the wooden planks are working in this scene. I think they're just a little overdone at this point in general and…
well, i had a few offers from US-based companies. and every time it would have been necessary to be already in possession of a US work permit/green card or go through the whole process on my own with nothing more than maybe a little legal assistance from them. the companies themselves apparently have little possibilities…
sorry....i'm not being very descriptive cause i'm on the edge of panic. whenever i hover over the foreground color.....and then try and click it to bring up the color wheel.....to adjust my color.....it just automatically activates the eyedropper tool as if i hit "i" hotkey. however....the color wheel does not even come…
Hello, Epitasis Games is seeking an exceptional freelance character concept artist who can help bring a realistic and grounded vision for the characters in our upcoming, to be announced title. Responsibilities, Requirements, and Skills - Proficiency in Photoshop - Excellent communication skills - Work with lead developer…
Ok, so I'm new to the process of making a base mesh, importing it into Zbrush, sculpting, and then bringing the sculpt into max. I have a friend who does this all the time and he has not had this issue: I sculpted the high poly in Zbrush. I bring the divisions down and export as .obj. I try to then import the .obj into…
http://www.moddb.com/mods/lurk We're aiming to create a vanilla-like experience with more content and a lot more polish. I used to be the main/lead artist for a while but due to employment I'm unable to commit to it any more (aside from small contributions, feedback and advice), and there's a lot of assets to be redone -…
Newb here. I made a helicopter model in Maya and UV'd it with the intention of having the cockpit use one diffuse map and the rest of the body use another. The cockpit UVs are in 0-1 space and the body is -1 - 0. When I bring it into MudBox, it doesn't bring the textures with it, for some reason, but it does have the two…
Hi I'm looking to get started in UE and was hoping to get pointed in the right direction when it comes to uploading characters and animations. I have a character made up in 3ds max, textured and ready to go. I'm about to bring the base into blender and start rigging & animating him. If anyone has a good up to date tutorial…