I'm at a bit of stand still, and have been brainstorming for a while. As you can see, the tiles wrapped around this object are placed perfectely, as if they were manually placed on the unwrapped object, but its actually just a 4x4 tiling texture. How would you go about making sure the tiles line up with the bottom and the…
Hi, I try to unwrap UV map for a mesh like this one. And I want it to be usable with tile texture which the texture should be curved along the walkway. Though, no matter how I try to unwrap it, it will always appear distorted like this. The UV got straighten in UVlayout. And this is the result in UE4. I followed many…
while more for graphics coders, it also serves as nice overview on different aspects of texture useages in 3d engines. http://www.ozone3d.net/tutorials/glsl_texturing.php
Invulse Games, the game developers behind Deadlock: Online an iOS multiplayer shooter, published by Crescent Moon Games, is looking to recruit team members to help create an innovative new social game using the Unity 3D engine. The Project: We are currently in the planning phase, and soon to be moving into the prototyping…
Hey everyone.How would you all feel about a thread for sharing tile-able textures that you all have made? Most everyone has some, and a lot of times they may never be used again.Your thoughts?
Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…
Hi Polycount! I'm working in Max trying to figure out the best way to render out a base diffuse map that I can color and edit in Photoshop and put on my 3d model. I'm using render to texture to create a light map and using a skylight to illuminate the model when it's rendering. Long story short, I feel like there's…
Hello all! So I'm doing my first tileable texture (brick wall) process through Maya --> zBrush --> Photoshop. So in Maya I made a base pattern on a square plane and made sure it tiles correctly in all directions before exporting over to zBrush. Yay! That works. In zBrush I made sure the document size was a 1:1 ratio (I…