Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
Hey forum, I'm animating this character using 3DS Max. What I'm doing now is trying to make it a walk cycle. The character is rigged, but needs a custom keyframed walkcycle since its way of walking is very different from Max's preset walking animations. I created the entire cycle, but now need it to loop. I tried using the…
So there was a post earlier about Texture Quality by "reanix", and it got me thinking of a current issue I am having. My meshes and shading seems to look like sh*t at certain distances. I have separate channels for my light maps and nothing is overlapping all I have in this mock scene is a spot light, and I am using…
Not exactly sure what your looking for but heres my 2 cents. If you would like to be able to move those 2 verts and still have them connected to the original verts at the same time you can select an edge in subobject mode and shift+drag the edge and it will stay connected to the original verts. Something to note, this is…
In maya 2018 and later you can do this by ctrl+middle mouse drag with the move tool and component selection activated. m4dcow got it, but an important detail to note is that you have to be in object mode, not face/component mode.
Hi, How can I label and layout single nodes in SDesigner due to export for Painter. If I import my substance in painter, all node parameters are in one column with no dividers or node titles/labels. Thx
I just got around now to moving my level over into the may build of the udk, and the screen became extremely dark. I noticed this with other things lately too. If i open a pic in windows photo viewer sometimes, it's really dark. Images uploaded to photobucket are fine, while the same photos in flickr are really dark, and…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
I am aware of the composite and ramp nodes, the problem are the nodes for entering the number values. I am also not sure if there is clamp node (min=0 and max=1)