Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
When texturing a symmetrical creature like this in Mari, is it possible to paint half of it, and mirror it over to the other half, thus saving some time?
In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠 OLD 😠 bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map. Image 1: multiple setsImage 2: one set @EarthQuake Are you still there or in contact with them? You've mentioned a fix…
I'm working on my dota 2 item and I'm getting a problem when color texture wont show in GLSL mode,because I got a normal I cant switch on multitexture,some advice?
Textures messed up when importing UDIM tiles (UVs) from Maya through Project Configuration.What should i do? Rebaking is not helping Also how can i access 1001,1002 etc texture sets?
I'm at a bit of stand still, and have been brainstorming for a while. As you can see, the tiles wrapped around this object are placed perfectely, as if they were manually placed on the unwrapped object, but its actually just a 4x4 tiling texture. How would you go about making sure the tiles line up with the bottom and the…
Hey everyone! Mass Effect Beyond the Relays is a total conversion mod for the game Stellaris. We're currently looking to add some artists to our team, specifically we are in need of the following: - A character artist to help design new animated 2D portraits of the various species from Mass Effect - A texture artist,…