thought I'd try to give this one some character :) about 5000 tris, 2048 diffuse normal spec gloss e/ forgot to mention, displayed in max with 3point shader
My try at a soldier who's actually fighting a war for some time now and it starts to show on him ;) Lowppoly version with baked normal and diffuse maps from Zbrush 2230 Poly
Update: Still tweaking the metal diffuse and spec to get it to look right but still nothing. I may move on to the face just to take a break. Any an all crits are welcome thanks
Making this Diffusal Blade Dagger for Riki, wondering if i should make any adjustments to the siloutte or overall shape of the model before doing my sculpt and texture. Edges: In game: