Hi I'm pretty new to 3d art, I think my texturing is better than my modeling but here I go: One handed axe for a first person medieval game 2048 x 1024 texture 600 polygons
Hi here is a mosque I did based on Stainless Steel art test. I believe it has 600 tris forget at the moment, and a 512 x 512 texture with alpha. Let me know what you think. Thanks. Alex
anyone know how to fix this problem? it doesnt smooth it right i tried reset x-form, deleting the TS and applying it again.. there are now double edges running there, its just some bug im using max 2012
Hello all :) I have chosen to try and have a go at ashe, i dont see many models of her lying around ^^ I am just gona go for a default look as I think it is the best one x)
(x-post from the workshop thread) Submitted the hair pack I've been working on with Foxclover. Awesome splash art done by Fox as usual. Not so awesome splash art done by me :<
The reason why it is not placed properly is one either of these(or both): 1. The location and rotation of your object is not on 0,0,0 (x,y,z) 2. You didn't bone the object or you boned it improperly.
you'll learn that dotaplayers take the names for their characters very serious :x i wish you good luck with that, its looking great! though i feel the bird is too detailled/noisy
YES. most of my experience comes from dealing with versions 1.0 - 1.7 but i did a recent stint with a 2.x demo and found all my pet peeves were still in there.
[ame=" https://www.youtube.com/watch?v=-x-LjW0-aBE"]Plowman Craven - Guardians of the Galaxy - YouTube[/ame] Someone in the office put together some renders of the scanning we did on Guardians :)