Welcome to the Monthly Character Art Challenge - April 2016 If you think that anything should be changed, tell me. This time you'll have two months to complete this challenge How it works * You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original theme. * You…
Head's up! 24 hours remain on the Sidescroller beat-em-up challenge! With 24 hours left on the challenge I thought I'd send a reminder out that its about to finish. Do yourself a favour and check out the current entries before voting begins over the weekend! Challenges are one of the many things about Polycount that I…
Hey Polycount! Want to go to GDC 2016 in a volunteer position (even though it's technically paid) that will give you a free Full Access pass? Then apply for the Conference Associates program! Application Website. What is a GDC Conference Associate? The GDC Conference Associate program is a volunteer program (though not…
Good afternoon, Polycount! I have been a lurker in the website for a while and decided to finally try my chances here. I am -very- new to the whole realm of 3D, it has been a very head-cracking but fun experience. Back in November I wanted to partake in Blizzard's student art contest, and I made a character entry which can…
Hi, Polycount! This is Toward the Stars looking for 3D modelers, animators, and texturers to help bring our game to life. To give you a quick rundown, Toward the Stars is a cooperative First Person Action Game for PC in which you and your friends command a space ship and negotiate the dangers of outer space all while…
Hi everyone, A bit late to the polycount but I've decided to try out my skills and learn something new. I'll be making a game environment scene based on Helio Frazao's concept that he did for environment design challenge. You can follow the progress of challenge at artstation website or here on polycount thread. At first I…
Hi, small update today. Looking to get feedback on a quick audit of work so far in terms of optimisation & design decisions i've made. I have got the low poly ready for the front undercarriage section, and baked/mapped it out. Looks no different to the previous screenshots as yet, so I don't see much point in posting. That…
I would love them to elaborate more on this. Something they posted during the Polycount contest; Now obviously hindsight is 20/20 and it may not be feasible for the team to not only do their work but write regular blog posts about it. Given the reaction from the community on certain issues, they may not want to. I've also…
Now that you've got a basic understanding of modeling you should briefly plan out your next few projects. You don't specify what your goals are in the OP but I'm going to assume you want to make props for real-time rendering (game engines). Current gen workflows generally involve the following: making a high-polygon mesh…