Hey everyone, I'm looking to create a photorealistic PBR (Physically Based Rendering) material/texture for a tennis ball. I'd like to capture my own photos of a real tennis ball and use those as the basis for the texture. I'm wondering if anyone has experience with this and could offer some guidance. Specifically, I'd love…
Let’s say you were creating a door asset for a game and you sculpted it. If you decimated it afterwards and managed to texture it just fine, would that be considered acceptable or would it be better to create a low poly version of the door with quads/tris? I wonder this because things that aren’t going to be deformed due…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Brilliant opportunity for Graphic Designer here at We R Interactive. I AM PLAYR was our first published title, Lyroke has since followed, with I AM STAR on its way and tons more exciting projects and titles in the pipe-line.... In need of a Graphic Designer: What youll be responsible for Giving games their look and feel…
Senior 3D Environment Artist Blizzard Entertainment, the developer of Diablo and Diablo II, is looking for a senior 3D environment artist skilled at creating models and texture maps for both architectural and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range…
Hi guys I am looking to start a project in Unreal that effectively incorporates some or hopefully all of the following aesthetic features from The Last of Us and Flower. These are two of my favourite games of late and I would love to be able to learn more about the process and try to create something similar. I could use…
So I am working on hacking my way through my first MaxScript and I have run into a road block that I thought some of you guys may be able to help me with. I am trying to create a script that will take my UVs and scale then reposition them into a defined section of the UV layout. For example, as I am making my modular…
So one annoying aspect of creating environments for VR is not really knowing how a space will feel until you're in the headset. This means that periods of quick iteration involve a lot of moving in and out of the headset. Make a change, check it in VR, adjust, check again. Repeat until your perfect hairdo is ruined and…
Hi, I am currently using Substance Designer to create textures and come across a few issues... I understand that realistically, Roughness should be linear space and therefore Not SRGB whilst Albedo requires SRGB but within SD there are no options allowing me to have one off whilst the other on, if I turn SRGB off for…
Are you able to breathe life into Characters giving them realistic movement and range of motion? Do you pride yourself on creating breath taking animation? If so, come join a premier video game company and work on titles where there are NO LIMITS as to what you can create. We are focused on bringing high quality,…