Hey Everyone just looking for Feedback on this character. Day 1 on sculpt and in Early Block out just wanting to make sure my Anatomy is Good. I know its not all there with some Items Still Missing or in Wrong places but Muscle wise how am I? And with forms and overall Shapes? I think its looking Good so Far again still…
not original poster but if anyone wants A.F. Fix here are a couple links:1 https://www.artstation.com/artwork/EaYXze 2 / 3 / 4Person doing this is probably long gone from the project but looked like some good referencing, perhaps they did get far with it but just gave up? ask'm?https://www.artstation.com/artwork/8mbQq
this?https://www.dropbox.com/s/ssm5hx9yephavnx/TB3_MatBlend_Packer.sbsar?dl=0 is on the front page.https://saliaw3d.gumroad.com/l/AXfVz & becuz i am here:https://gumroad.com/?query=Marmoset+Toolbag3 https://titus.gumroad.com/l/BTBridge?layout=discover&recommended_by=search…
My brief two year stint of college is over. I feel like I've come full circle, and even though I accomplished a great deal in a short amount of time, the thought that 'the one-eyed man is king in the valley of the blind' steals most of the victory away. I've learned that success is action through ownership of oneself, not…
I find that when I'm making larger assets that require masks for things like edge wear etc., if the asset is big the masks tend to be low res depending on the size. Is there a way to get better resolution masks? What is the workflow for texturing big meshes that require tiling textures, some edge wear or other masks like…
Some updates for the forest map: https://youtu.be/PZgwNE2f1JY?si=JYR52NGI_Kh4q68U foliage is being made by: ArtStation - Oleksiy Oliinyk i've only provided some guidance but he is doing most of the great work. There is still some WIP leftovers but it's coming along nicely. the biggest improvement for foliage we found was…
Can someone tell me how do i clean all this up? By meaning i'm probably gonna re do the Truck but based on the blueprint (whatever it is) How do i make these models more accurate? This roof of a Evo this morning i worked on it and every time i just keep getting rounded edges like i would add more loopcuts still same…
This thread will document my journey through learning and growing (heh) my garden of knowledge in foliage & vegetation production, the specialism I'd like to have as an environment artist! Although I intend to tailor my work towards stylisation and hand-painting, I'm still experimenting with and learning more realistic…
Try adjusting the mid value of the alphas to 50 (or 0.5, whatever the middle of the range is) after you import them.And set your displace value intensity to 0.5 as well for each udim.