I am a noob with Photoshop and have really used it for the first time for a character skin. I was always a PSP user but decided to take the plunge I have made a separate black/white image as an opacity map for 3ds max. Now that I want to get the model into UT2k4 I want to turn this black & white image into the alpha…
Ah, well if you duplicate an image node it still references the same image datablock, you need to click the little number first before editing the path - this will create a new image datablock. Its pretty much the same concept as with instanced objects.