Im trying to create a custom material in quixel suite. im doing exactly what is shown in the tutorial here: https://www.youtube.com/watch?v=9ORfyc7AUTI for me its only creating 4 thumbnail JPGs of my material. I dont get PSD or xml files like in the tutorial. im using suite version 2.3.1, photoshop CC 2017.1.1, Windows 10…
Hey guys, Just a heads up for any XBLA gamers on the boards, BurgerTime: World Tour is out today! There's a few PCers that worked on this title, and I think it's pretty damn fun. It's only 800ms points ($10) as well so help an indie developer out!:) [ame=" https://www.youtube.com/watch?v=z9f9RCbT84s"]BurgerTime World Tour…
^ That's right! And from my perspective as an all things vehicular subd specialist, his 72' Coupe Chevelle SS in particular I'd followed progression over the past 14 - 16mth period was an education in-of-itself which one cannot attain by just youtubing how too walkthroughs alone but practically built upon decades worth of…
Thanks iam717 But as i recollect it's ancient as hell and uses same library for thumbnails XnView does. So shows what XnView does. So does it show dds exported from Substance Designer ? XnView certainly doesn't Neither Adobe Bridge on my end . ps. tried to install Sage thumbs . Doesn't work for dds files. Not for ones…
[ QUOTE ] 1.It's really not that bad at all. Developers know that no one can run BF2 on a P2 slot processor. X86 procs, card-specific shaders, sound cards... I can't think of anything else thats specialized? [/ QUOTE ] In my local computer store there are 14 different motherboards for the AMD AthlonXP/Duron/Semperon…
Your style has that 'flat' look, I'd suggest using alpha cards for the eyes, it seems to work really well for that. The only title I can think of offhand is Suikoden 3 on the PS2. Don't mind how low-spec this is: http://www.youtube.com/watch?v=KHRajkpM6Ck&feature=player_detailpage#t=231s Didn't someone have a thread in the…
Use 3Dcoat for low poly texture painting, it doesn't care of your topology and handles texture resolutions and PSDs without problems, and it imports correct smooth groups from your low res without any convoluted steps, so you don't need to add "artificial" edge loops or mess with your mesh in any way, just import your…
Dunno if this has already been suggested, but the first thing I tried to do was paste into it from the clipboard, to no avail, sadly. That would be really helpful for making a series of film or game screenshots to do studies from or just from other PSD files that I have open without saving them to an image externally…
Honestly, Kotaku has nothing going for it nowadays, so I don't see why you guys care about their commentators and journalists in anyway or form. I mean honestly guys, you all did great work, last thing you should care about is the opinion about a bunch of ignorant buffoons on a site that is looser then the PSN Network on a…
for everything that lives on my SSD and doesn't need to store layers: TGA, plain and simple and compatible. TIF isn't all that compatible in my experience and saving with compression takes quite a while with larger textures. PSD grows large very quickly and has compatibility issues as well. PNG is just an export format in…