What, in your opinion, is the reason for the poor character art in EQ2: a)Poor Use of Tech b)Poor Art Direction c)Poor Artists d)A combination of the Above Discuss
I see that there is a command for invisibility in the console, goes something like invisible B [UBOOL] But i have no idea how to get this work, even by using the console log. Any 1 has got any ideas?
Not only is this pretty funny, but it gives a really good idea of the capabilities and function of Spore's creature designing facility. http://youtube.com/watch?v=P3DRiREBm9Q&feature=Views&page=2&t=t&f=b
I'm transporting assets from Unity to another engine that uses the Metallic flow. Most Unity maps are a single PNG/TGA with SpecularSmoothness maps, I'm guessing Specular in R, Smoothness in G and AO in B. Is there a tool that allows me to convert those to RMAO? Roughness, Metallic and AO.
bro, u forgot the B in the word "bear" in the naga offhand weapon. this is what u wrote ^_^"A precious blade given only to those who can ear its power."
@Decordova360 thanks for the info, don't need to apologize you answered everything i needed to ask :) i will just choose one of the reference and start my model than B)
Cool! Using just a ball point for these? I'm undecided wether or not I'll keep myself to B/W only for the whole month, but I think I'll learn a bit by keeping to it.