Hey there! I am looking for work as 3D Game Art Generalist. I have recently graduated Game Art and Animation at the SAE Institute Stuttgart, Germany. You can take a closer look at some of my work and my current progression over the last 9 months at my artstation portfolio: e-frame.artstation.com 2D/3D-Softwares I feel…
This thread will serve as a place for Game Art & Design students from the Art Institute of Pittsburgh to post and receive feedback for their results of our weekly speed art challenges. Each week, we will make something based on the given topic (usually a single word or short phrase) in order to improve at our chosen…
Hi. I am not sure if this is the correct section to put this in, but I have a few game ideas and I would like some feedback from the community on which one has the most potential. I know it really depends on the quality of the work, but I would still like some feedback . Also, some ideas are more thought through than…
Hi there, I'm posting this because I feel I have hit a brick wall in my workflow and am not sure where to go next. I also could use a few questions answered about things in zBrush and such. I've been procrastinating with this character for too long now, being too proud to reach out and ask for a bit of help; so now I'm…
<font color="red">Job Description:</font> The creation of 3D character animation, under the direction of the Lead Artist and Lead Animator, that meets the originality, creative, and technical quality standards of LucasArts. Mentors and sets the example to others. <font color="red">Major Responsibilities:</font>…
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
Yeah, https: makes sense too. In the meantime, you can still access the wiki via Google caches. I know it's not ideal, but it worked OK for me. For example https://polycount.com/discussion/comment/2784253/#Comment_2784253
Ponte Ryuurui as an example, is big on generating appropriately variable radius bevels for most of his hard edged objects, especially his course content models made with HardOps - I mean your picatinny rail looks so sharp I'll be able to shave my beard, with it. ...if this is an improvement thread based on hard surface…
Hello all, I've been lurking here for quite a while and wanted to finally post & say hello! To make a long story short, I've been a vfx artist on the TV/Film side of things for almost 7 years now. I've always had a strong passion for gaming, and ever since I almost got hired on at TimeGate (RIP) to work on Section 8 back…