Ahhh, you have a 5100x3300 PNG file. That's going to take forever to process. I suggest using JPG, and keeping your images to 2k or less. See the next section above Embedding, about "Make Your Artwork Easy to View" https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#make I hope this…
| Current Project | Epic Alice is a 3D third-person closed world platformer which pays homage to the 90s classic platformers like Spyro and Crash Bandicoot, but taking advantage of modern game engines. When the Duchess' treasure has been stolen by the Jabberwockies, it's up to Alice and the White Rabbit to recover the…
Hello everyone, I wrote a quick article on some thoughts I had about providing constructive criticsm. Since we are in the media age, a lot of artwork is shared and a lot of feedback goes back and forth. I decided to elaborate on some experiences of mine, and provide some feedback that i'd thought i'd share in terms of…
Thanks for all your contributions, your support is highly valued here! And thanks for sharing your progression, I think this is helpful for other game developers to be realistic in assessing their own careers. It’s not easy sometimes, and game dev can be a real pressure cooker, with all kinds of bad management practices.…
Update on: ~~ My Shadow ~~ I started working on some tillable textures for the walls and floor. I wanted to sculpt the wooden floor boards but I had loads of issues when duplicating the wooden panels. This is because they had such a high tris count (2,162,688 tris, oops). My computer would sit there processing what I've…
I need artists or animators for a 3d action sword game. I would also consider texture artists, or anyone who's quite knowledgeable about Unity graphics, especially shaders. Currently I'm programming the game and have an early but functioning codebase. Here's an early video of the greyboxed prototype I have so far. Please…
Hey everyone, I am happy to say that I have been accepted into UCF's graduate school FIEA. Tomorrow is my first day and I would love some advice on what I should focus on during the 16 months I will be spending there. I am focusing on 3D Art however I do not know if I want to focus on hard-surface modeling or environment…
Hi there people of polycount. I recently started a monthly challenge that someone posted up. The challenge is about taking a piece of concept art and making it in a 3D package and importing the assets into UDK. Basically I would like lots of feedback so I can approach my next project with better understanding. If you want…
--LATEST PROGRESS-- --ORIGINAL POST-- For quite some time now I wanted to make my own reinterpretation of the so well known 40k Space Marines. As much as I enjoy the stories and some illustrations of them I'm quite bugged by the impracticality of their design and frankly think they're quite outdated. But obviously there is…