Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance
Did you find a solution already? might be a great idea to post it.Otherwise i had issues with .fbx this helped me it MIGHT help you, its an option and no one has posted anything so at least i tried.Thread:https://polycount.com/discussion/235374/fbx-scale-fix
Hi, would like some feedback on my latest piece, fan art of a design for an ork choppa from Warhammer 40k. I am also looking for feedback on my overall portfolio, especially the presentation of my work. Thanks! Link to Choppa: https://www.artstation.com/artwork/Za6m50Link to ArtStation Portfolio:…
Another necrobump! Sooo I finally finished this project, took wayyyy longer then expected :# LINK - https://www.artstation.com/artwork/EvBYqq A little backstory, I had a HDD failure in 2020 and 'lost' all files along with it, but glad that I still keep the HDD and fortunately in 2024 able to recover some data from the disk…
I've setup just a head mesh with some solid color diffuse, normal and roughness. But I've getting some unwanted results while setting up my lighting. I'm trying to get rid of some sharp shadows, but by changing the source length by as little as 0.001 it gives me some ugly scattering. I seems like the skin scattering in UE5…
Like this for example: The only way I can see to make something like this is manually by making a lot of boxes and filling each one. There has to be a quicker way, right? There are some palette generators online but they only produce a handful at a time and seem geared towards home decor. I'd like to be able to designate a…
Hi guys, may I have some help with the ice part of my wolf shield? I'm currently at high-poly stage and doing the major details. I'm going to fix the clashing of polygons later between shield and ice, but for now, the major shapes of the left half of the ice looks messy to me and too detailed (like when I zoom out), like…
Hi everyone I'm making a pretty big scene of a city in UE5, using realworld terrain data. So the question is what is the best approach to make roads and pavements? There is a lot of them, and the landscape is curved a lot. As I think, I could model roads in Maya for example, and adjust the landscape to it. But is there any…