Hi there, I'm attempting to practice my rigging with downloaded models online. Luckily, this model I downloaded had a skeleton included, so I'm practicing creating my controls. I was trying to set up my IK Handles for my legs, but whenever I do, it moves the leg bones out of shape. Why is that?
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
Hard Surface 3D Modeler - Freelance/Remote Visual Purple is looking multiple Freelance 3D Modelers with a focus on environment and hard surface art. The ideal candidate would have two years non-educational experience and proficiency in a primary digital content creation package, preferably Modo. The successful candidate…
Beauty Shot Beauty Shot Substance Painter Final Output Textures complete Substnace Painter Wireframe Normal Maps Painted Maya Final Model Stage Maya Model Wire Frame
Hey Ya'll This is my first post on here- long time admirer. Currently I am working on a 6-8k model of Akuma. I want to model the Gi, and all his accessories seperate so i he can have different looks. I also wanted to stay away from typical Anime proportions and altho i exagerated this too, its in no way like typial anime…
Hey there. This is a nice start! It looks like you just took the low poly and smoothed it for the most part. That is ok to do for the overall shape, but you are lacking a lot of detail right now, which is what hi poly modeling is ALL about. Dont be afraid of having geometry that is just placed on top of your model...Stuff…
Thanks for the crits its my first model from the ground up, I have made patchwork models in milkshape3d using bits of other models and I only started messing with that 3 - 4 months ago. I broke the bank getting Max AND Zbrush 2 but I needed them for a mod and I have been meaning to learn 3d modeling for years I figured it…
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
Hi, I am struggling to model the back part of the sofa that is padded, I dont know how to do it. I found a spot to model and then array but result doesnt look so satisfying this is the real photo.
Hi,I have created a modular project for Unreal Engine 4. I'm just learning to use Unreal engine 4. I export it in the unreal engine to test the models. But I saw some wavy and broken shading on the surfaces of the models. What should I do to fix these errors? Thanks in advance. images: