I think you are not understanding how a texture is applied on relation to the UV of the model. On this gif I'm using a tileable brick texture with two examples: One where the model has some UV shells/islands/pieces with equal texel distribution (the UV's are scaled acording to the size of its polygons in the 3d space so…
What you're really taking about is materials and textures rather than UVs. There's a number of reasons to have multiple materials and UV sets on a model. Some examples : 1.The character is made of modular pieces, for clothing customisation, npc/background character generation etc. 2.You need higher resolution textures for…
I think a lot of 3D artists overlook the power that scripting with their 3D application provides them. "I'm an artist - so why do I care about scripting?" I hear you cry. Scripts are great for automating repetive tasks, and you don't need to be a programmer to take advantage of them, though if you understand a few of the…
redesigned the gorgon but because she is important boss i won't show her model until game is published. But, figuring out how to animate the snake locomotion cycle took more hours than rebuilding the model from scratch and making the rig. There are a few examples online, but few are joint based. The only viable joint based…
Splitting and straightening the UV islands to increase the overall texture density makes sense in theory but in practice it's a bit more complicated than that since there's multiple factors to consider. In the overall scheme of things a single road wheel is a very small part of a tank and it's unlikely that every part of…
JordanN, WarrenM: Agreed I didn't refer to you before but I just want to say these are words of the wise which I fully respect! Mischievous: I sure know what you mean about nature being fake sometimes. MartinH: That sure is a great thread. Going straight to my inspiration folder. :) Brandon.LaFrance, Bigjohn: I absolutely…
Have anyone noticed any advantage of Fuji X-trans cameras over Bayer ones with similar matrix resolution for capturing tiny mesh details ? I heard rumors that xtrans performs better but never noticed any advantages visually in the images . Contrary for example to old foveon matrix camera and its vastly superior sharpness…
Having a clean project from the start and backing up your porgress in Perforce is very helpfull! As im importing new assets - I'm making sure only what i need is in the porject so for now only blockout meshes with gray material and cleaning up redirectors. Here I am showing an example of identifying key some of the assets…
Hello, My name is Yannick Stoot and I work as a Content Production Manager for the company Sanitairwinkel in the Netherlands. Sanitairwinkel is a Dutch sanitary webshop that is currently investing in the automation of 3D rendering through the creation of templates. An example of how this is done can be seen here. These…
[ QUOTE ] FatAssasin: You talk of what happens in the real world. [/ QUOTE ] No, I'm talking about what happens in a 3d rendering engine. You keep bringing up real world examples, and that just isn't going to help with the problem of controlling the size of spec highlights on the computer. I'll repeat, that's why there is…