I mostly been doing some clean-up, tool research and re-figuring the flow/layout of the scene the last few days. I've updated the materials to match the metrics and texel density a bit better. I also adjusted the shaders and blending slightly. Instead of using xGen to randomly distribute skeletal limbs, I've started using…
anyone here have some experience using Xgen? Im trying to add a new guide after my initial set up, but when I do it comes in tiny, and cant figure out how to scale it to match the size of others. My current set up is interactive groom. I know that in the other xgen setup you can use a target guide modifier to achieve that…
This is often something ive been working on lately....but I cant figure out the right approaches or ideas to this... ok what I mean by toony style next gen is game models that have a more painterly look to it but still show there normals + spec maps clear as day. in example…
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I think out of a lot of games to hit recently over the past few months, this has to be the biggest let down. Just watching the game, you see that they could of pulled off something so good... But no. From the awful last gen graphics (I'm talking 256x256 res skins on people), to the out dated control, it just takes the…
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Nakamoto - Create a Realistic CG Portrait with Maya, Zbrush, Xgen, Arnold, and Mari Learn on https://www.wingfox.com/c/8713_2670_17021 Why Recommend This Tutorial? 1. If you are looking for a tutorial to learn the complete and efficient workflow to make your own realistic portrait projects, it's what you are looking for.…