just something im working on at the moment, thought some people would like to rip it apart before i get attatched to it. around 6500 tris, going for low end next gen. dont worry about being gentle, ive already been loosened up
Hi guys. 1st ever weapon modelled, so any advice would be awesome! Few things still to be done on the HP like attach the stand to the barrel etc. Will be making a low poly hopefully. Also any help with rendering would be great :) Rip me to shreds :)
Hello friends, I'm a huge fan of Michael's brushes -- the lifetime membership is the best deal in 3D -- and immensely excited about this contest. The environment description immediately called to mind two of my greatest personal inspirations Lebbeus Woods (weirdo architect who never really built anything) and Viktor…
So i decided to go back to the basics to form a better understanding of the modelling/texturing process all i have is this so far the tops have no polygons yet any tips as to how i should proceed topology wise is appreciated
Saw a video of this Shotgun a couple of nights ago decided i'd have a crack at it for hard surface practice. Shotgun holds 15 rounds,two magazines are located above the barrel on each side, they hold 7 rounds each. 15 with one shell being loaded into the barrel. Wip1
Hi guys after a long time without being here I wanna come back to share with all of you my journey, cuz after being inside the home for almost 6 months I start to have much thought that needs to be shared out of this 4 walls place I call it room. So let's get on it: My most recent art piece was made for the Art heroes…
Hi guys, I'm taking the steps to learn 3D, I've learned blender and gave my shot at my 3rd character model. Lemme know what you guys think thus far and any tips maybe? My goal is for a low polycount model that is rigged to animate. As soon as I'm finished with this modeling step I'm going to move on to texturing.
I’m currently working on a fox sculpt for a small game I’m making and would love some feedback for when I get farther along! Here’s where I am currently. I’m looking to make her with stylized fur so if anyone has any tips or brushes they like for fur please let me know! [Edit: Higher Quality Images]
Hey everyone! I'm a newer member here (and the 3-D modeling world) and I was hoping to get some feedback. I'm modeling Biff's hoverboard from Back to the Future 2 for a modeling class in 3DS Max. This is what I have so far for my high-poly model. Any advice or tips would be awesome! Here are the reference images:
Hey, everyone! Quick update on general - head texturing: My utopistic idea is to get at least a little close to Splinter Cell series quality. It´s still very wip, but do not hesitate to comment and criticize. Big thanks to Pestibug for some great texturing tips and reducing my Photoshop idiotism.