This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible - Can model low poly environments, and light them using baked lighting in UE4 - Can…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
I do not know how this is "interpreted" in other apps ( some have different naming like "chamfered") but : This depends how you have selected the "corner": if only selection the corner "edges" then this works to some degree: But when selecting the loop around the corner then this in blender the outer and the inner corner…
It's not a bad piece at all, but unfortunately your hero vine of all things looks a bit sloppy and lazy right now. It seems hardly textured and even for a mutant the melting and arbitrary growth is a bit much, in my opinion. (Thick arms grow over thin arms, flow into each other and sometimes look like they branch in all…
Thanks for your reply. With question 2, I'm asking more about (And I don't like to compare games, because each one deserves to stand on its own merit) But comparing something like Black Myth Wukong to Raji... or Assassin's Creed Mirage to Raji. Black Myth was a brand new IP from a brand new studio same as Raji, but it…
Congrats on finishing. Doesnt look like Reynolds tho. I'm no expert at likenesses but one way to get a better result is to use an app like zbrush and make it transparent. Get a film of the subject and place it under the sculpt app. Make the app semi transparent and then sculpt using many different angles as reference.