Hello, I'm having a problem where my pivot point will not snap to the selection I need it to, the highlighted plane and vertex as you see here. It is causing another annoying problem where my vertex will double and not snap into one another despite having the mirror modifier on with clipping checked. I'm unsure why and…
hello, when changing brushes in 3do the frame rate drops down significantly. When I close the brush selection menu everything is back to normal with very good performance. Also the default brushes take forever to appear in brush selection menu. Aprox one alpha per second. I think this causes the performance drop down. Is…
So, I've been watching this video about Maya 2014 where the guy shows the use of the crease set editor. I have always "manually" softened or hardened edges and saved the results in quick selection sets. Depending on the asset that could turn into quite a lot of work, since the Selection Sets would only show up in the…
Does anyone have a script that duplicated a selected object along selected edges and allows the user to input the spacing between said objects. I found a script on Creative crash, but it only uses even spacing.
I have very complex interior photogrammetry mesh that i am now optimizing. I am using Maya. Can i somehow create mesh boxes or volumes and select only the polygons that are inside the box? This would be really helpful way to select and separate objects from huge mesh. There would be many other use cases for such feature as…
When I select an object and right click to pick components, selecting edge, vertice, face, etc does not do anything. I remain in object mode. I can work around this by hitting F8 but I'd rather not be stuck this way. Probably hit a hotkey by accident I suppose. Thanks in advance for help. -Avi UPDATE: This only happens on…
in ps7.. all ya had to do was Ctrl+click on a layer and it would select everything that was NOT transparent. In CS2.. That function is not longer the same buttons. Its for selecting multiple noncontiguous layers. BOOO!!! anyone know how to do it the ole fashioned way. I've been looking in the help file and cant find dung.…
I want a shader similar to how Unity outlines what you have selected in orange (only in black). Outlining only the selected object, no background outlining (sobel post-process edge detect), no ugly as sin artifacts when you have complex concave surfaces or hardened edges (normal push/mesh duplicate method). This would be…
This little script will change the behavior of the Graph Material button to make it selection dependent. The default command would always graph all materials on the current object, even if the selection was just one face. With this mod, the button will only graph the materials on the selection (object, face, etc). You can…
Anyone know where the max plug in thread went? Did a quick search and brought up nothing. I'm not known to put in the best search terms. Anyhow would like a script that will align the viewport to face a polygon face or selection (when a selection and not flat, the average). Otherwise, a script that will realign individual…