Anyone know where the max plug in thread went? Did a quick search and brought up nothing. I'm not known to put in the best search terms.
Anyhow would like a script that will align the viewport to face a polygon face or selection (when a selection and not flat, the average).
Otherwise, a script that will realign individual elements axis to be perpendicular with the "box" space of the object? (IE like a long cylinder that's at an angle that's a sub object. Will realign the local space or gimbals to match the cylinders rotation from its middle.)
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Alternativly their is a simple version of it somewhere deep in maxs customize menu ran across at some point, can't remember the name though...
If it helps, here is what my overall want of accomplishment is.
Realign that axis to the local normal of the ends of that subobject. Align Normal doesnt seem to help.
Doing rotations in local space is confusing as hell, for me anyways.
I can possibly look into it though...
Hope this helps others whom get in a similar spot.
Aren't you simply looking for "parent" coordinate system ? (top listbox)
Subobject will get the object pivot.
edit : holly cow, didn't notice the date. Well i let that here anyway.
miauu's Work Plane
http://www.youtube.com/watch?feature=player_embedded&v=U49uLz7r9mQ
the possibility to align viewport to any selected geometry like in modo !