How to make Outline Selection-like Shader?

I want a shader similar to how Unity outlines what you have selected in orange (only in black). Outlining only the selected object, no background outlining (sobel post-process edge detect), no ugly as sin artifacts when you have complex concave surfaces or hardened edges (normal push/mesh duplicate method). This would be for characters, attached an image to help explain. Is this something that's possible? Can I do this and integrate it with Shader Forge?

Replies

Welcome!

It looks like you're new here. Sign in or register to get started.