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How to make Outline Selection-like Shader?

willdebeast
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I want a shader similar to how Unity outlines what you have selected in orange (only in black). Outlining only the selected object, no background outlining (sobel post-process edge detect), no ugly as sin artifacts when you have complex concave surfaces or hardened edges (normal push/mesh duplicate method). This would be for characters, attached an image to help explain. Is this something that's possible? Can I do this and integrate it with Shader Forge?

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