Why not specialize the hardware to the task? Mostly because big studios already have immense render farms made of CPUs that run renderers that work on CPUs. The costs of acquiring specialized hardware for rendering and paying the Solidangle guys to port 100% of Arnold to it are not really feasible. Bitcoin mining is a much…
Hey all, Super frustrating issue here. I've got a scene I'm trying to render out using Mental Ray and batch render. The batch render randomly stops, either 5 frames or 100 frames in. The # is always random. I've read i'm not the only one with this issue and the solutions brought forth haven't helped (disabling…
Hello There. I've encountered a problem hoping you guys can help me. I have to render a 360 view of a car with 8 different colors. and I want to render the color changing part separately so I can render static (in the means of color) objects only once. So the best thing came to my mind was to use the invisible to camera…
a few hndred thousand alpha tests and gathers causes this. IE partly transparent particles take a long time with a scanline renderer. The way to get around it would be with hard edged transparency, so you either see the particle or don't, but that will, of course, kill your soft smokey look. Other options: Upgrade your…
Hey all, Trying to render out a simple 40 frame animation in Maya. Using Maya Software, I have the file extension to .tga. I've read to use multiple frame but it's greyed out. It's just a simple refrence animation but the 40 frames are taking 30 mins to render. I've never rendered in Maya before, but I know this can't be…
Hi, I can't seem to get the wireframe to render an image with the mesh material render. So, how do you do it? Each time I try, I end up without wireframe in the render image. Thanks
Just a quick question about something that's bugging me though not really jeopardising my work. I'm painting an amulet in substance, which I modelled in Maya. I've created several models using this Maya/Redshift - SP workflow and not seen this issue before. I've painted some of the textures and wanted to check them out in…
Hello, I'm working on a model and have a question concerning the mental ray renderer. Please view the jagged lines near the arrow: Is there an option that tightens up the anti-aliasing more so that that those lines render smooth instead of with the jaggies? I am currently using the Mental Ray renderer with just a 4 lights…
I was just curious because there seems to be a big debate over how we should render our final, as it stands right now with the way our coarse is set up, we will be rendering in udk making low poly game type models. (environments are 200-500k triangles and characters are within 15-20k) Is this a concern that we are making…