Just a quick question about something that's bugging me though not really jeopardising my work. I'm painting an amulet in substance, which I modelled in Maya. I've created several models using this Maya/Redshift - SP workflow and not seen this issue before.
I've painted some of the textures and wanted to check them out in render mode, only to find that the texture appears completely broken. Everything is functioning correctly in the painting viewport and I've also exported the textures and applied them in Maya, which is working perfectly also. I've ensured that my UV's are all ok and so have come to the conclusion there's an issue with the renderer, though other projects render fine.
Any ideas on what might be causing this, or how to fix it are appreciated. I've included screenshots of the painting view and the render view below. Many thanks.
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I had modelled it from the top view in maya, for whatever reason I don't know, but when I imported it across to SP, lying flat on what would be the grid in Maya, it didn't work. To fix it I just went back to maya, rotated it so it was facing the front camera and centred. Then I changed the mesh in my project configuration and had to do a little more work but this solved it!