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Rendering alpha of a single object

Wintersun
polycounter lvl 12
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Wintersun polycounter lvl 12
Hello There.
I've encountered a problem hoping you guys can help me.
I have to render a 360 view of a car with 8 different colors. and I want to render the color changing part separately so I can render static (in the means of color) objects only once. So the best thing came to my mind was to use the invisible to camera check and use the alpha of the car body, the problem is in this method alpha doesn't consider order of objects and I yet get the other side of the car body in alpha which in a beauty pass should not be seen. I dunno if I make myself clear enough. I need a method to render beauty and alpha pass of a single object yet have the effect of the surrounding objects on it as well.
Sorry can't tell it better.

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