The polycount can vary, depending on SOOOOooo much elements: 1) whats the aimed platform? PC, console, mobile? 2) Reeeeaally important: what shaders do you use? Nowadays polycount is not often the problem in the performances, most of the time texture size, bad batching or bad shaders is....
I haven't seen a thread about this yet today (please show me if there is lol) but I just wanted to say Happy Birthday Polycount! :D Such a great community and full of inspiring people!
We're brainstorming future updates to the website and would like to hear from you! Please head on over to the Polycount Forum and join us in an open discussion about future features to the website. Thanks!
FYI: If you aren't a Twitter user, you might consider placing our news feed page into your daily bucket of the web. It's been pretty active and a lot of our own news on our front page comes from there. https://twitter.com/#!/polycount cheers!
Was in need of a new desktop wallpaper so I made a few. One of them just happened to be Polycount inspired so I thought i'd just share it here :) WITH TEXT WITHOUT TEXT If you really want you can download the 4k res HERE
Hi I'm new to polycount and proud of it what you guys do here is amazing I have just started modeling so if anyone could teach me something, add helpful advice about 2d or 3d, or offer a tutorial about 2d or 3d that would be wonderful thanks to anyone that does and its great to be apart of this community. :)
I used to come here a long time ago (think early high school), but never posted anything. Now that I have had some time to learn a few programs, I figured it is time I try to join the ranks of Polycount. So, years in the making, i present to you. My first post: Thanks for viewing -Marc
The year is nearly out, lets see where all those Polycount posts were written from! The majority of mine were done right here... (this is also wear I get my fills of gibs from my nightly TF2 matchs!):