cool tip fletch! quadrify modifier didnt come to my mind! modifier magic ftw if you want to push the procedural/non destructive idea, you could even use an NGon shape (or other predefined) and put a X/Y noise onto it. the ngon should have an interpolation step size of 1, to be not too curvy
I get that it is a sloppy way to model, and I almost always avoid ngons when I can, but for all the people saying it is an easy fix to make it quads/tris, that isn't always the case. Once you have to create damage variations of 30 trims during crunch time, you quickly realize that it isn't worth the time and effort to make…
Hi all, I've been a lurker on PC for a while and it happens that I also work for Allegorithmic, so I'm starting this thread to tell you all that Substance Designer 3 is now available for 99$ for Non-commercial use licenses. I'll keep the thread updated with new features, tuts and content as they become available, and most…
I'd like your opinions on non-destructive high poly modeling techniques. I am working on 3ds max 2015 ext2 so I am mostly looking for a program specific solution, but any info on the matter would be greatly appreciated because I think im missing something very important. I have tried the following: -Modeling the low poly…
The problem with this is that in Photoshop textures aren't filtered like they are on 3D hardware. In Photoshop, if you zoom in on your image, the pixels get larger and you can see the hard edges between them. When the textures are applied to 3d models, the graphics hardware applies texture filtering to them so you don't…
hey everyone. in a while i was thinking about some ways of optimisation and automatisation of my ways to create 3d assets. step by step i came to this question. How can i fastly cover mech robot with some sort of patterns? this is all fine with a simple-shaped details. i can just create a bunch of decals of a rectangular,…
I am looking for a small hand full of artists that are willing to work on a project. Right now the project is just a blank slate. Mainly due to the fact I am not a 2d or 3d artist. Who is needed; 2d Artist(s) 3d Artist(s) Concept Artist(s) Animator(s) Musician(s) Sound Effects Engineer(s) Programmer(s) This is going to be…
Saw this over twitter, which is a great way to follow NASA in my opinion. Getting communications from a space station and astronauts is pretty cool too. But anyway, i saw a few comments about the realism and validity of the intense detail seen in some sci-fi designs (which i largely love personally). I think it is pretty…
Ikarus Studios is currently looking for non-paid, deferred payment artists and modelers for a prototype episodic project, dotCase Files : Grimm Murders. Ikarus Studios is in its infancy and currently consists of yours truly. IS aims to not only create interactive multimedia, but also other areas of work including Film…
Hi, I apologize for being the new kid who doesn't appreciate good old tools. But my workflow nowadays is largely: - Maya LT for modeling. - ZBrushCore for simple sculpting. - Marmoset Toolbag for baking. - Substance Painter for texturing. - Substance Designer for procedural material authoring. - Photoshop for texture…