I would consider myself moderately proficient when it comes to modelling, but once I finish models, I'm not sure what to do with them. I want to learn how to texture them. At the moment, I've no clue whether or not I should put my models in a 3d painting app and go from there or if I should export UVW maps and texture them…
I have just started my 3D Body Modelling module on the second year of my university Computer Games Design course but I started to practice 3 weeks early. Looking for feedback on my progress, critique of my work and techniques and any other helpful advice. :) I am completely new to Character modelling and Zbrush but I'm…
Hello, I got yesterday New Houdini. What i am trying to do is model based on ref images. I set images for background and side view but issue is that when i see mesh i don`t see image. Need the image in order to model. How to lower visibility for the model so i can see ref image behind it?
Hi there. Well i started to learn a little bit about 3ds max. i downloaded the trial and startet to model a bit. i once had a short overwiev of formZ but this isnt the same. a friend told me a fiew basics about 3ds max. now i wanted to show what i have learned with the trial verion i have started to model the body, than i…
Basically, I'm working with a friend on a tutorial project for the C4 game engine. The tutorial explains how to texture an object using Gimp, notably an object with glass, and glowing parts. So, something scifi-ish would probably fit that theme. The model will be freely distributed to users who use C4, and can be used in…
Hi everyone, I've been 3d modelling in Maya for about a year and a half, and I wanted to show a recent 3d model of mine, where I could please receive feedback or advice on my understanding of topology and quality of character modelling so far - ( I intend to rig/ animate this later, so is there anything that will cause…
Sure is all tris under the hood. But for modeling and a clean topology you might want to have quads. Edgeloop tools simply stops at a tri. And sds'ing a tri can lead to a pole, which you might want to avoid. So it can make sense to model away a tri. Here two solutions to get rid of the tri at this place. But keep in mind…
Hey buddy! Yeah you! Are you able to.... Speak English, actively communicate within a chill team of talented people, and 3d model/animate? Then 7th Kingdom Studios is for you! We are currently working on a multiplayer sci-fi fps which will feature satisfying gameplay and addictive all around content. But do you know what…