Hey, while texturing my last object a question come to my mind. How game studios approach to texturing. I mean, they are using texture libraries like Substance 3D Assets, or they are creating all of the textures, materials etc. from scratch by usage of Sampler (there come next question - are material artists are just…
Hey everyone, thanks for the responses - there's a wide-range of insight here that is more than helpful! SO, in summary it's looking like texture resolution and the number of drawcalls should be considered when modeling while vertex count is something to be considered for hero assets and mobile games. I did not know that…
Hi I was trying to make a texturing with mudbox on a simple rock , and I am having not few difficulties , I was following that tutorial online about texturing of a column , it looks very cool in the video , but its not coming anything even close .... first problem the texture I am using is like 3000 x 3000 but in the end…
Hi Guys, Probably an easy question for most of you :) So ive got a small winter scene going on, the ground is always in view. so if im guessing this right so is that texture. That texture is a tileable snow texture, im building some block which i could also use the same texture on. my question, do i use the same texture as…
I'm really new to this, but I am planning on making a small tutorial about how to model and texture environments with one map. It's going to be very rudimentary, but considering the amount of "figuring out" I did this weekend without much successful luck of finding information, I feel it's needed. It would have saved me…
Hi everyone! I am having a some trouble cause i cannot figure this one thing out.. If i had to create this scene (random image i found on googe images): http://i.neoseeker.com/ca/crysis_conceptart_XqmbW.jpg as a low poly game scene, but was limited to the number of texture maps.. how would i texture the terrain? I always…
Hi I am using substance painter 2021. While doing the last two projects, I found a problem with textures. The essence of the problem: when I change the resolution of textures to 4096, the textures come into disarray. It can also happen if I'm hide a layer or change some layer parameter. With all this, this problem can be…
Hi! I just this got that same question and solved it by going to: - file "Export textures" - choose your workflow and output format/preset (in my case it was VRay) and path - be happy & have fun ! Hope this helps others too! LAO
Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…