Hello, so I created my first ever 3d model. In 3ds max 2014 it is exactly the same size as the original, it is in the hero`s hand, and weighted to the bone "weapon root". But when I import it to the game it is appearing smaller and it`s not in his hand. Please help.
Hi Polycount, new here. Trying to further develop my hand painting skills, based off the tutorial by Tyson Murphy. C&C encouraged and welcome. Would like to refine this a bit before going on to the shield.
Hey guys! Check out my latest ue4 scene, its been a huge learning experience! I've had a blast making it but glad to call it finished finally! :) More on my artstation: https://www.artstation.com/artwork/dOzeZw
Hello! Im recently starting to animate and i would like to get better. I am doing a set of combat animations for a character and would like some critique if someone is willing too! Here it is: Any feedback is deeply appreciated!
Hello everyone, I recently finished a 3D modeling, meant to be a skin mod for Monster Hunter World. I wanted to focus on detail and "visual fluff" I'm now looking for critique in order to improve. Here is the sketchfab https://skfb.ly/6IGBw Here are some screenshots Any feedback is appreciated, have a great day !
My newest project. Will be part of a bigger scene. More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo
I'm very new to modelling and I saw this post: http://www.polycount.com/forum/showthread.php?t=146928 and wanted to do my own blade. I've never done any baking or normal mapping, so I'm going to skip that bit. Wish me luck! this is my target.
Hello ! It's my first post here and I wanted to show you my first handpaint model I made to practice my skill. It was very pleasing and I'll definitely keep going. There is probably some errors, especially with the UVs, but I wanted to finish this project and go on the next one. Modelling in Blender and painted in 3DCoat…