Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
Not sure what qualifies as good, but at least I have more then a 100 followers, I have used it for some of my work, and it's not much that holds me back in it, but I mostly create base meshes and clean up low poly meshes.
Not every newling is a Tayler Hood, bbob. Do not suspect otherwise you would get someone a bad influence and throw his mood off for no reason. Wow this is a good threat now. I could point to bbob, call him Tayler Hood and everyone would run after him with knives. Heh! Anyways, on topic: Greetings Thyandir, welcome to the…
Hi guys, I've just applied to a few companies (one of the many) with my current portfolio pieces and I wanted to get an insight of what people like and dislike about my portfolio, I'm open to critiques (go easy :) )) and I'm not sure what expectations I should expect other than being turned down multiple times (Que sera…
wow blizzard,good stuff Soul but I do have to make a point. Who the hell is gonna keep papa Daz sane now?...be there when the chips are down,play with him and his box of toys under the desk and of course make great looking weapons in 20minutes for magazine covers,ey? :P....*holds head in hands* John
Here are the goods. Probably going to be a while before I finish the baked and textured asset. First gun, it was challenging and fun. I'm interested in any critiques or questions.
Looking good! One thing that jumps out at me is your UDIMs seem to have a lot of overlaps. These will cause a bunch of baking errors. Or have you fixed all these already?
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
Hey everyone, First time posting on polycount so bear with me, being almost done with my first environment in unreal I wanted to get some feedback to point me in which direction i could go to improve my scene. The concept of my scene was made by Wardenlight Studio, while I didnt want to replicate it 1:1 I still tried to…