Hi everyone, Revamped thread that follows the guidelines in the 'portfolio rules' thread. At this time, this thread is more of a work thread as opposed to portfolio, due to my level of work not making it useful as of yet. I have decided it was time to visit this fantastic resource to create a work thread for showing my…
Granted this is with extreme gloss values etc but is there any way around this? Rendered in 3.04 with all render settings maxed and sampling set to 400.
It all looks quite good so far, only glaring issue I could really point out is that the figure of your main character reads (at least to me) as being quite masculine, and this is fine if you are going for a more androgynous figure but you just seemed to be referring to her with she/her pronouns when the vibe I get from the…
I found that I have a harsh edge on the lip of a character im doing, and found out it was a smoothing group issue. I corrected it and it broke the UV`s! As in they disappeared., it also does this when I edit the mesh. Is there a way to adjust the mesh without destroying my UV maps ? Any help would be greatly appreciated!
got a bit of a strange one, I know polycount focuses on 3D but I have a good friend thats a fantastic musician that is looking to do some game work, any pointers would be greatly appreciated.
Art - Art of Uncharted 2 - Incredddddible art book. Some of the best game art ever seen in a book :D very inspirational, some great write ups, and just an all round amazing book. I personally didn't think the Art of God of War 3 book was anywhere near as good as the UC2 book, but still worth picking up, some nice stuff in…