I found that I have a harsh edge on the lip of a character im doing, and found out it was a smoothing group issue. I corrected it and it broke the UV`s! As in they disappeared., it also does this when I edit the mesh. Is there a way to adjust the mesh without destroying my UV maps ? Any help would be greatly appreciated!
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Could you describe the process you're following when it breaks? What does your modifier stack look like?
I used unwrap UVW on top of edit poly. After finishing the UV`s on a mesh I found out it still had tris for some reason and there was a smoothing group error on the lip I fixed both of them and the UVs broke.
Thanks man! I loved u guys I would never be as far as I am without polycounts help!