Hey all, I was wondering if I could get a critique on what I've got for a low poly zombie. He's at 400-odd polys and 700-some tris. The texture resolution is 256 x 256, since we plan on having a load of zombies on screen. What do you guys think?
I encountered a client here in the forums who was only willing to pay $500 USD for 200+ unique/custom styled professionally authored in game animations and APEX cloth support for 2 characters. He is claiming that a professional artist/animator has agreed to do the work. Curious if there are any skilled professionals here…
using a combination of This concept and the original miniature. i've made this: will start texturing tomorrow, and will make his sword and staff too. polycount with armour/cloak/helmet = 3400 budget is 4500 (to include weapons and inside of mouth).
just want to know if people think i should up the poly count of this character that i created for a mobile game and now only want to use it for beauty renders for portfolio. its currently 4700 tries.
4000 posts of ...... I don't even... Why have you done a tetris techno remix? What is going on? D: Why are you remaking tetris D: ? It's been done?! >_<