I'm wondering guys... i'm looking for a new wacom; my intuos4 Large is actually too large for it to be of any convenience now that I have to move it from home to my workplace every day, and not only is it bumping into things, it takes up a massive amount of space, to the point where I have to move my keyboard more to the…
Actually, I'm pretty sure it's excessive either way. If you're rendering stuff a render farm + 4790k is more efficient because that way you can work and render at the same time. You can get a really nice renderfarm put together with the amount of money you'll save on not getting an absolutely absurd sound card, CPU and…
Ok, i understand. Maybe they will change their mind in the future, it was just an idea. Photo scanning is used in other feilds quite a lot these days. The project i work with involve over 10.000 36 mpix images per mesh and underwater at depths ranging frpm 70m- 130m using divers and Remotley operated vehicles. We are…
SOLVED (it myself...) Alright... I had to re-uv the complete gauntlet in Zbrush. The subtools were merged with there separate uvs and that is what caused the problem. So, new uvs after merging. Gonna leave this here since I don't know how to delete a post, and maybe it helps another poor soul like me.…
Our research lab is looking for an artist who can model a variety of kitchen tools that we'll be using as a dataset. Currently, we have a list of specific object types (bread knife, chef's knife, etc.) and for each type we need a few dozen models (12 - 36). The models should be recognizable and consistent with real world…
[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
I prefer MODO's modeling and UVing workflows to Max and Maya. I don't use MODO for rigging and animationr. I'm still figuring out the Shader Tree. :) The elegance of MODO's modeling tools is compromised by the amount of "dirty mesh" that needs to be cleaned up for game engine use... I've replaced MODO's default…
Istonia: Feedback on the multi-threading I'm running a machine with an Intel i7-2600 CPU. That's 4 cores with 8 threads. Normal ambient temp sits around the 36°C mark with CPU usage at around 2-4%. As soon as I run Voidworld with number of processors set to 6 it flies up to CPU usage 65-70% and the temperature sits around…
Title pretty much says it all. Still VERY early in development... All the graphics are vector, but the environment is tile-based. Tiles are 48 x 36 pixels. Here's the main character (named Wyn) so far, zoomed 800%: (You may recognize her from this thread: http://www.polycount.com/forum/showthread.php?t=81272&page=4) Really…
So recently i discovered people could easily customize the viewcube textures in Maya and XSI (yeah, i'm 2 years late) http://area.autodesk.com/blogs/graham/hello_world-2 http://www.si-community.com/community/viewtopic.php?f=36&t=986 inspiration : http://www.cubeecraft.com/ well there are a lot of threads about it, where…